The "unholy committee" has finally judged all the 7DRLs of this year. I think they liked Drakefire Chasm. Let's celebrate that with version 1.2.
May 4, 2012
Drakefire Chasm v1.2 Released
Apr 30, 2012
Monthly RL: HyperRogue
Somehow this managed to slip to the last day of the month again. And instead of Jacob's Matrix, I played a bit of HyperRogue, made by Z (Necklace of the Eye, Hydra Slayer).
Apr 13, 2012
Drakefire Chasm v1.1 Released
It's here -- Drakefire Chasm v1.1. And it's more difficult than ever before! No, seriously; the earlier versions had couple bugs that made the game too easy and actually possible to win. I even beat it myself couple times. And now it's all fixed.
Mar 31, 2012
Monthly RL: Vicious Orcs
I decided to try a roguelike that uses libtcod for a change and ended up downloading Jeff Lait's "once again even still yet another" 7DRL, Vicious Orcs, one of the last year's entries.
Labels:
7drl,
libtcod,
monthly rl,
roguelikes,
vicious orcs,
victory
Mar 20, 2012
Drakefire Chasm v1.0.1 Released
I fixed the incorrect vi keys the first release had (h and k were switched around). I also changed 'l'ook to e'x'amine since it was conflicting with the vi move east. (D'oh.)
Mar 19, 2012
Drakefire Chasm Postmortem
Alright, it's time for a full report...
Mar 18, 2012
7DRL 2012 Success: Drakefire Chasm
It's getting pretty hard to keep my eyes open; I've been coding the last 24 hours. So I'll keep this short.
Labels:
7drl,
dfc,
drakefire chasm,
libtcod,
releases,
roguelikes
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