This year's Annual Roguelike Release Party managed to sneak up on me and I didn't quite manage to get a new release out for it. I rescheduled for the next (the past) weekend and missed that deadline too as I ended up going for a double release and debugging two games is twice as much work. Especially if one has an unexplainable bug.
Showing posts with label drakefire chasm. Show all posts
Showing posts with label drakefire chasm. Show all posts
Sep 25, 2017
Dec 31, 2013
Drakefire Chasm v1.3.2 Released
I ended up playing Drakefire Chasm during christmas and decided to fix couple bugs I encountered while doing so. Not a huge list of changes but still somewhat a surprise release for a game I thought not to work on anymore.
Dec 17, 2012
Drakefire Chasm v1.3.1 Released
'Tis a fairly small release, though I did finally manage to track down certain targeting bug that has been in the game since the beginning.
Sep 16, 2012
2012 ARRP: Drakefire Chasm v1.3 Released
Here's my release for the 2012 ARRP: Drakefire Chasm v1.3
Jun 7, 2012
Vi Keys Work Now, Honest (DfC v1.2.1 Released)
Every sensible programmer knows one should not repeat himself by writing (or rather, copy-pasting in this case) the same code multiple times. But since I was in a hurry with Drakefire Chasm, I didn't bother doing all the stuff properly, and had multiple places taking input separately. And so, incorrect vi keys in the first function were copied all over the place.
May 4, 2012
Drakefire Chasm v1.2 Released
The "unholy committee" has finally judged all the 7DRLs of this year. I think they liked Drakefire Chasm. Let's celebrate that with version 1.2.
Apr 13, 2012
Drakefire Chasm v1.1 Released
It's here -- Drakefire Chasm v1.1. And it's more difficult than ever before! No, seriously; the earlier versions had couple bugs that made the game too easy and actually possible to win. I even beat it myself couple times. And now it's all fixed.
Mar 20, 2012
Drakefire Chasm v1.0.1 Released
I fixed the incorrect vi keys the first release had (h and k were switched around). I also changed 'l'ook to e'x'amine since it was conflicting with the vi move east. (D'oh.)
Mar 19, 2012
Drakefire Chasm Postmortem
Alright, it's time for a full report...
Mar 18, 2012
7DRL 2012 Success: Drakefire Chasm
It's getting pretty hard to keep my eyes open; I've been coding the last 24 hours. So I'll keep this short.
Labels:
7drl,
dfc,
drakefire chasm,
libtcod,
releases,
roguelikes
Mar 11, 2012
7DRL Announcement: Drakefire Chasm
Drakefire Chasm is known for its dragon inhabitants. Over the decades, brave and greedy adventurers have dwindled down the numbers of the scalykind, however, yet some still remain, and the many caves of the Chasm keep drawing treasure hunters even today.
Subscribe to:
Posts (Atom)