I just added reflections to URLP's spell effects as inspired by Brogue. I didn't use cell background colors to do this, though, as they still look ugly unless they are used correctly (imho), which is not happening in URLP. Instead, I lerp'd the foreground colors with the spell effect color. It's quite simple really but adds again a nice touch to the game.
Showing posts with label urlp. Show all posts
Showing posts with label urlp. Show all posts
Apr 4, 2011
Mar 16, 2011
Hard-Coded Creatures, Items, and Maps
After the failed 7DRL attempt, I returned to URLP with great enthusiasm. As I pointed it out in this post, I would need to do something about the game's data files in the future, as plain text files are way too easily edited. I chose hard-coding.
Feb 23, 2011
Of URLP and the 7DRL Challenge
I finally managed to figure out the ending of URLP, and now I can get back to writing code again. However, I've decided to postpone that to after this year's 7DRL challenge (5th to 13th of March), in which I'm going to participate.
Labels:
7drl,
libtcod,
map generation,
noise,
roguelikes,
urlp,
wavelet fbm
Nov 28, 2010
This Is What I Want
This is what I want URLP to be...
Nov 18, 2010
Fear Working
Well, I didn't know it wasn't working until I decided to test it.
Oct 19, 2010
Progress Update
I guess it is time for a small progress update...
Sep 19, 2010
Darkvision
Inspired by Nihilanth's post about vision modes, and also givin' me tiny share to the Annual Roguelike Release Party, I took a break from designin' quests and implemented darkvision to URLP.
Aug 14, 2010
Player Classes Done
Today, I finished the ranger class, although I had to skip a bunch of abilities again - mostly traps and stuff that involves ranger's animal companion - as traps and creatures are not yet far enough in development.
Aug 6, 2010
Many Shot Finally Working
I just completed coding ranger's Many Shot ability. I started on it last Friday, then spent the whole weekend refactoring half of the (spell) targeting system, so that Many Shot's targeting wouldn't differ from the rest. After targeting worked (quite awesome btw), I still had to make Many Shot actually shoot those 2+ arrows at the same time, animation included.
Aug 5, 2010
The Untitled Roguelike Project
In short, the Untitled Roguelike Project (URLP) is a closed source roguelike - or maybe more accurately, an Adomlike - being developed in C++ and under libtcod aka "The Doryen Library".
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