This year's Annual Roguelike Release Party managed to sneak up on me and I didn't quite manage to get a new release out for it. I rescheduled for the next (the past) weekend and missed that deadline too as I ended up going for a double release and debugging two games is twice as much work. Especially if one has an unexplainable bug.
Sep 25, 2017
Sep 18, 2016
ARRP 2016: Rogue Effect v0.9 Released
Damn. It has actually been a full year since the last release of Rogue Effect. This version is a pretty good one, though -- almost feature-complete. I quite couldn't get saving/resuming in as I was trying to get rid of two major bugs that keep resurfacing: Biotic Charge crash and occasional infinite loop when going to score screen after game end.
May 8, 2016
Drakefire Chasm Downloadable Again
Dropbox decided to disable Drakefire Chasm's download link(s) (and to my files in general for too much traffic?). I don't know why exactly but maybe it was the trojan false positive many antivirus software have started detecting in the latest version since last summer that had something to do with it.
Labels:
7drl,
blog stuff,
dfc,
libtcod,
rogue effect,
roguelikes
Mar 8, 2016
7DRL Day 2: Déjà Vu
It sure is looking much like last year at this point. I would probably be further if I hadn't started rewriting stuff. I also made the will and sanity bars animate like I have in my super secret project but it didn't look as good so that was time wasted. Instead I made them simply lerp between a dark and brighter color.
Mar 6, 2016
Third Time's the Charm (I Hope)
I'm a bit hesitant to make this post given how my attempts at the 7DRL Challenge for the last three years have been seriously lacking in success. I didn't even bother declare the failures for the last two since they really got no where before I gave up.
Sep 20, 2015
ARRP 2015: Rogue Effect v0.5.5 Released
I got to working on this release only on last Friday and thus didn't quite get everything in I had planned. But I didn't want the Annual Roguelike Release Party go by without a release, especially since it's been so long since I have gotten anything out. So here's Rogue Effect v0.5.5.
Aug 29, 2015
MSE and Windows Defender Being Overaggressive
The latest updates (or some update within the last two weeks or so) to Microsoft Security Essentials and Windows Defender made them detect Drakefire Chasm as trojan. As far as I know, this is a false positive. The v1.3.2 zip has been sitting in dropbox unchanged for about 1.5 years and is quite unlikely it has suddenly become a trojan in there.
Mar 10, 2015
7DRL Day 2: No Pawn Intended
Yesterday wasn't too a productive day for the 7DRL. I ran into many issues that severely hampered my progress. I think Visual Studio's compiler may be partly to blame. I think it doesn't tolerate my shenanigans as much as the one in Dev-C++ does. The latter IDE didn't seem to like Win 8, however – it is pretty ancient after all – so I decided to try VS instead.
Mar 8, 2015
7DRL Announcement: Checkmate in Rouge
After much thought, I eventually ended up taking part in this year's 7DRL Challenge. During the past week, my original idea grew so far beyond of what I would want to attempt to create in seven days that I decided to ditch it. That left me without a plan and thus the hesitation.
Dec 31, 2014
Rogue Effect v0.5 Released (Happy New Year's Eve)
It's time for a release again. It's long overdue and the next one will probably take just as long. So don't hold your breath. I do plan to get Rogue Effect to 1.0 during the next year, though. And I sure do hope I succeed 'cause I'd really like to work on something else for a change.
Sep 21, 2014
ARRP 2014: Rogue Effect v0.4 Released
People seem to have forgotten this year's Annual Roguelike Release Party. It should be this weekend as it's been six months from the 7DRL Challenge (or so I've been told). Maybe someone should've put up a page for it on Roguebasin. Maybe that someone should've been me. I was going to but never did. And now it feels a bit too late...
Jul 27, 2014
Rogue Effect v0.3 Released
I always feel like I've forgotten something I wanted to write on a release post. This time is no exception. But no matter; it probably wasn't anything too important. What is important, is that the new version of Rogue Effect is here. And finally a version one can call a game.
Rogue Effect v0.3 Changelog
The changelog for this version grew bit too long to be included in the release post...
Apr 6, 2014
Oh, right; that 7DRL (and about Rogue Effect as well)
This year's 7DRL Challenge went much like last year's for me, i.e. it resulted in failure (as is probably obvious at this point). I should've written this post weeks ago when the 7DRL was more relevant, but as it doesn't really make an interesting story, I guess I just didn't feel like it.
Mar 10, 2014
7DRL Announcement: AliceRL
To continue with my recent "theme", I'm attempting to make a roguelike version of an EA published game(s) in this year's Seven Day Roguelike Challenge as well. AliceRL (or Alice the Roguelike) will be based on American McGee's Alice and Alice: Madness Returns. Probably more on the former.
Mar 8, 2014
Rogue Effect v0.2 Released
Four months since the initial release and the first level is still the only one Rogue Effect has. I can't say I'm happy with the progress. I have, however, enjoyed the time I have spent creating Mass Effect 3 style menus with libtcod. Quite satisfying.
Dec 31, 2013
Drakefire Chasm v1.3.2 Released
I ended up playing Drakefire Chasm during christmas and decided to fix couple bugs I encountered while doing so. Not a huge list of changes but still somewhat a surprise release for a game I thought not to work on anymore.
Nov 8, 2013
Rogue Effect v0.1.0 Released (Happy N7 Day!)
The end of October managed to slip by without a release. The N7 Day was too an appropriate date to miss, however. Thus I decided to put at least something together. (Let's pretend it's still Thursday here.) And so here it is; the first release of Rogue Effect.
Sep 27, 2013
(Hardly a) Monthly RL: Faster Than Light
Maybe not even a roguelike, at least not a traditional one, but it's not like I've played any new ones in the recent months, so FTL: Faster Than Light will have to suffice. And it certainly has the appropriate difficulty. Though I did beat it in less than a week's time (on Normal).
Sep 22, 2013
No ARRP Release This Year
Unfortunately, this year's Annual Roguelike Release Party happens without a release from me. Rogue Effect isn't quite ready for that yet. It is in a fairly good shape, however. In fact, just this week there was a big leap in progress as my simple level generation method turned out to create satisfactory maps with very little effort. I'd expect a release before the end of October.
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