Damn. It has actually been a full year since the last release of Rogue Effect. This version is a pretty good one, though -- almost feature-complete. I quite couldn't get saving/resuming in as I was trying to get rid of two major bugs that keep resurfacing: Biotic Charge crash and occasional infinite loop when going to score screen after game end.
Sep 18, 2016
May 8, 2016
Drakefire Chasm Downloadable Again
Dropbox decided to disable Drakefire Chasm's download link(s) (and to my files in general for too much traffic?). I don't know why exactly but maybe it was the trojan false positive many antivirus software have started detecting in the latest version since last summer that had something to do with it.
Labels:
7drl,
blog stuff,
dfc,
libtcod,
rogue effect,
roguelikes
Mar 8, 2016
7DRL Day 2: Déjà Vu
It sure is looking much like last year at this point. I would probably be further if I hadn't started rewriting stuff. I also made the will and sanity bars animate like I have in my super secret project but it didn't look as good so that was time wasted. Instead I made them simply lerp between a dark and brighter color.
Mar 6, 2016
Third Time's the Charm (I Hope)
I'm a bit hesitant to make this post given how my attempts at the 7DRL Challenge for the last three years have been seriously lacking in success. I didn't even bother declare the failures for the last two since they really got no where before I gave up.
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