At least the bug wasn't game stopping, just annoying. When I removed save game deletion (it was pretty pointless) and added more frequent saving (to prevent save game losses due to possible crashes) in the previous release, I forgot to make the game delete the save file when the tournament and/or ladder season had ended (in victory or defeat). And thus when launching the game, it would load the save file again.
Now that's been fixed. I also made couple other tweaks while I was at it. Damn those Battleminds were being hard to kill.
Changelog for v1.0.1 - 27.12.2011: * Save files should now be properly deleted when a tournament/ladder season has ended * The game can now be closed (without saving) in matches as well by pressing Alt F4 or clicking the window close button * Target becoming invisible should now properly cause AI players to switch to another target * Battlemind's Psionic Vigor now heals for 200/280/360 (down from 300/420/540) * Unlocked Achievements now have a bigger effect on the total score
On a related note, Tales of Maj'Eyal won the title of ASCII Dreams roguelike of the year. I tried it myself a long way back and it's almost a different game now, but I've decided to wait until it comes off beta before I play it again.
Also, few kind souls thought Rings of Valor was worth giving a vote to (6 in total). I thank you for that, whoever you were. See you next year with a new title. (I hope.)
Ah, this sneaked past me since there wasn't a Roguebasin update! Congrats on the fixin'
ReplyDeleteThis game is fucking awesome. Thank you so much for committing your time and intellect. I'll happily give everything you release a play (or many).
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