Andrew Doull gave a good advice on his blog yesterday:"If you're going to release a new version of your game, don't do it just before you go on holiday.". Sadly, he gave it too late, and the past few days a certain bug in RoV 1.0 has been bugging me. But I decided to wait fixing it until I get back home. And instead I read Game of Thrones, the first book of Song of Ice and Fire.
Dec 27, 2011
Dec 22, 2011
And so it is here -- Rings of Valor 1.0. This is mostly a more balanced and polished version of the previous release. Hopefully no one is too disappointed at the lack of new features.
Dec 4, 2011
The final beta release of Rings of Valor is here, and with it the Achievements. There are only 20 of them but how to unlock them is a secret. They're not impossible and all of them should eventually come up when playing the three game modes, though it took few hours for me to unlock them all even with knowing how to.
Nov 4, 2011
I've been trying to beat ADOM with an assassin every now and again over the past few years. A week ago I started trying once again, maybe more seriously than ever before. And last night I finally won, with the 13th character of this particular series of tries.
Oct 21, 2011
Sep 19, 2011
I ended up working on the game the whole day, adding a few features I had planned and few that were suggested during the short alpha phase. And now it's not even Sunday here anymore.
Sep 15, 2011
Aug 29, 2011
The 2011 Annual Roguelike Release Party is getting closer and closer, and I'm trying to get Rings of Valor into a releasable state for it. I'm almost halfway through the to-do list and I think at least some sort of beta phase might be ready on September 18th.
Jul 25, 2011
Jun 23, 2011
It's still in early development but I wanted to post a quick preview of what it's about and how it looks so far, before I leave my internet connection for a while. I still haven't come up with a proper name so I'm just calling it Arena the Roguelike for the moment.
Apr 4, 2011
I just added reflections to URLP's spell effects as inspired by Brogue. I didn't use cell background colors to do this, though, as they still look ugly unless they are used correctly (imho), which is not happening in URLP. Instead, I lerp'd the foreground colors with the spell effect color. It's quite simple really but adds again a nice touch to the game.
Mar 16, 2011
After the failed 7DRL attempt, I returned to URLP with great enthusiasm. As I pointed it out in this post, I would need to do something about the game's data files in the future, as plain text files are way too easily edited. I chose hard-coding.
Mar 10, 2011
I ran into issues with realtime loop and decided to use turn by turn in game. Except that even that doesn't work as smooth as it should. It's playable, but when compared to URLP, LoaD seems like a crawl and I have no friggin idea why.
Mar 9, 2011
Mar 7, 2011
Feb 23, 2011
I finally managed to figure out the ending of URLP, and now I can get back to writing code again. However, I've decided to postpone that to after this year's 7DRL challenge (5th to 13th of March), in which I'm going to participate.
Jan 8, 2011
I was playing Minecraft last Saturday and around 20:00 I realized we were going to play D&D the next day and I didn't yet have power cards for my new character as my ranger had died previously. Now playing without power cards is totally doable, but damn if it's a pain to browse books constantly to see what that one power did again.