Sunday, March 17, 2013

7DRL 2013: Failure

No luck this year. The reason for failure was definitely my indecisiveness. I just couldn't settle on the game mechanics; how much I should borrow from Mass Effect 3 or should I stay in-universe and try to stay faithful to the source material as much as possible.

Sunday, March 10, 2013

7DRL Announcement: Rogue Effect

This year I will attempt to make a sci-fi themed seven day roguelike. It will be heavily inspired by Mass Effect 3's multiplayer, which I've been playing the past year. The civilizations of the galaxy will call the game... Rogue Effect. (dun dun dunnn)

Saturday, March 9, 2013

Monthly RL: AliensRL

Since my 7DRL this year will be a sci-fi shooter (if I succeed that is), I thought it might be useful to scout out some ideas from existing shooter roguelikes. DoomRL I have already played, so I picked the next best thing; AliensRL. Which is made by the same guy, btw -- Kornel Kisielewicz.

Thursday, January 31, 2013

Monthly RL: Tales of Maj'Eyal

I thought I should get back to playing those roguelikes. And what would be a better game to start with than the one that has won the Ascii Dreams Roguelike of the Year title three times in a row and is now finally out of beta.

Monday, December 17, 2012

Drakefire Chasm v1.3.1 Released

'Tis a fairly small release, though I did finally manage to track down certain targeting bug that has been in the game since the beginning.

Monday, September 3, 2012

Those Monthly Roguelikes...

I've tried a handful of roguelikes over the summer but with each of them I very rapidly got a feeling of not wanting to play them, and just quit. And writing about a game one haven't even played for half an hour is dumb in my opinion. So I guess fun and games are on hiatus till I stumble upon a roguelike that actually makes me want to play it.