'Tis a fairly small release, though I did finally manage to track down certain targeting bug that has been in the game since the beginning.
Dec 17, 2012
Drakefire Chasm v1.3.1 Released
Sep 16, 2012
2012 ARRP: Drakefire Chasm v1.3 Released
Here's my release for the 2012 ARRP: Drakefire Chasm v1.3
Sep 3, 2012
Those Monthly Roguelikes...
I've tried a handful of roguelikes over the summer but with each of them I very rapidly got a feeling of not wanting to play them, and just quit. And writing about a game one haven't even played for half an hour is dumb in my opinion. So I guess fun and games are on hiatus till I stumble upon a roguelike that actually makes me want to play it.
Jun 7, 2012
Vi Keys Work Now, Honest (DfC v1.2.1 Released)
Every sensible programmer knows one should not repeat himself by writing (or rather, copy-pasting in this case) the same code multiple times. But since I was in a hurry with Drakefire Chasm, I didn't bother doing all the stuff properly, and had multiple places taking input separately. And so, incorrect vi keys in the first function were copied all over the place.
(May's) Monthly RL: DDRogue
I blame triple-A games for luring me in with their high production values and preventing me from playing (and developing) those roguelikes. Thus May's Monthly RL comes a bit late. But I guess it's better late than never.
May 4, 2012
Drakefire Chasm v1.2 Released
The "unholy committee" has finally judged all the 7DRLs of this year. I think they liked Drakefire Chasm. Let's celebrate that with version 1.2.
Apr 30, 2012
Monthly RL: HyperRogue
Somehow this managed to slip to the last day of the month again. And instead of Jacob's Matrix, I played a bit of HyperRogue, made by Z (Necklace of the Eye, Hydra Slayer).
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