Mar 16, 2011

Hard-Coded Creatures, Items, and Maps

After the failed 7DRL attempt, I returned to URLP with great enthusiasm. As I pointed it out in this post, I would need to do something about the game's data files in the future, as plain text files are way too easily edited. I chose hard-coding.

Mar 10, 2011

7DRL Day 4: Performance Issues

I ran into issues with realtime loop and decided to use turn by turn in game. Except that even that doesn't work as smooth as it should. It's playable, but when compared to URLP, LoaD seems like a crawl and I have no friggin idea why.

Mar 9, 2011

Mar 7, 2011

7DRL Day 2: Still Fancy Menus

But at least they are now complete enough for me to start actually making the game. Screenshots below.

7DRL Day 1: Fancy Menus

Or "I accidentally Neverwinter Nights".

Feb 23, 2011

Of URLP and the 7DRL Challenge

I finally managed to figure out the ending of URLP, and now I can get back to writing code again. However, I've decided to postpone that to after this year's 7DRL challenge (5th to 13th of March), in which I'm going to participate.

Jan 8, 2011

Dungeons & Dragons 4E Powerer

I was playing Minecraft last Saturday and around 20:00 I realized we were going to play D&D the next day and I didn't yet have power cards for my new character as my ranger had died previously. Now playing without power cards is totally doable, but damn if it's a pain to browse books constantly to see what that one power did again.