I always feel like I've forgotten something I wanted to write on a release post. This time is no exception. But no matter; it probably wasn't anything too important. What is important, is that the new version of Rogue Effect is here. And finally a version one can call a game.
Jul 27, 2014
Rogue Effect v0.3 Released
Rogue Effect v0.3 Changelog
The changelog for this version grew bit too long to be included in the release post...
Apr 6, 2014
Oh, right; that 7DRL (and about Rogue Effect as well)
This year's 7DRL Challenge went much like last year's for me, i.e. it resulted in failure (as is probably obvious at this point). I should've written this post weeks ago when the 7DRL was more relevant, but as it doesn't really make an interesting story, I guess I just didn't feel like it.
Mar 10, 2014
7DRL Announcement: AliceRL
To continue with my recent "theme", I'm attempting to make a roguelike version of an EA published game(s) in this year's Seven Day Roguelike Challenge as well. AliceRL (or Alice the Roguelike) will be based on American McGee's Alice and Alice: Madness Returns. Probably more on the former.
Mar 8, 2014
Rogue Effect v0.2 Released
Four months since the initial release and the first level is still the only one Rogue Effect has. I can't say I'm happy with the progress. I have, however, enjoyed the time I have spent creating Mass Effect 3 style menus with libtcod. Quite satisfying.
Dec 31, 2013
Drakefire Chasm v1.3.2 Released
I ended up playing Drakefire Chasm during christmas and decided to fix couple bugs I encountered while doing so. Not a huge list of changes but still somewhat a surprise release for a game I thought not to work on anymore.
Nov 8, 2013
Rogue Effect v0.1.0 Released (Happy N7 Day!)
The end of October managed to slip by without a release. The N7 Day was too an appropriate date to miss, however. Thus I decided to put at least something together. (Let's pretend it's still Thursday here.) And so here it is; the first release of Rogue Effect.
Subscribe to:
Posts (Atom)