Apr 6, 2014

Oh, right; that 7DRL (and about Rogue Effect as well)

This year's 7DRL Challenge went much like last year's for me, i.e. it resulted in failure (as is probably obvious at this point). I should've written this post weeks ago when the 7DRL was more relevant, but as it doesn't really make an interesting story, I guess I just didn't feel like it.

Mar 10, 2014

7DRL Announcement: AliceRL

To continue with my recent "theme", I'm attempting to make a roguelike version of an EA published game(s) in this year's Seven Day Roguelike Challenge as well. AliceRL (or Alice the Roguelike) will be based on American McGee's Alice and Alice: Madness Returns. Probably more on the former.

Mar 8, 2014

Rogue Effect v0.2 Released

Four months since the initial release and the first level is still the only one Rogue Effect has. I can't say I'm happy with the progress. I have, however, enjoyed the time I have spent creating Mass Effect 3 style menus with libtcod. Quite satisfying.

Dec 31, 2013

Drakefire Chasm v1.3.2 Released

I ended up playing Drakefire Chasm during christmas and decided to fix couple bugs I encountered while doing so. Not a huge list of changes but still somewhat a surprise release for a game I thought not to work on anymore.

Nov 8, 2013

Rogue Effect v0.1.0 Released (Happy N7 Day!)

The end of October managed to slip by without a release. The N7 Day was too an appropriate date to miss, however. Thus I decided to put at least something together. (Let's pretend it's still Thursday here.) And so here it is; the first release of Rogue Effect.

Sep 27, 2013

(Hardly a) Monthly RL: Faster Than Light

Maybe not even a roguelike, at least not a traditional one, but it's not like I've played any new ones in the recent months, so FTL: Faster Than Light will have to suffice. And it certainly has the appropriate difficulty. Though I did beat it in less than a week's time (on Normal).

Sep 22, 2013

No ARRP Release This Year

Unfortunately, this year's Annual Roguelike Release Party happens without a release from me. Rogue Effect isn't quite ready for that yet. It is in a fairly good shape, however. In fact, just this week there was a big leap in progress as my simple level generation method turned out to create satisfactory maps with very little effort. I'd expect a release before the end of October.