I finally managed to figure out the ending of URLP, and now I can get back to writing code again. However, I've decided to postpone that to after this year's 7DRL challenge (5th to 13th of March), in which I'm going to participate.
Feb 23, 2011
Of URLP and the 7DRL Challenge
Labels:
7drl,
libtcod,
map generation,
noise,
roguelikes,
urlp,
wavelet fbm
Jan 8, 2011
Dungeons & Dragons 4E Powerer
I was playing Minecraft last Saturday and around 20:00 I realized we were going to play D&D the next day and I didn't yet have power cards for my new character as my ranger had died previously. Now playing without power cards is totally doable, but damn if it's a pain to browse books constantly to see what that one power did again.
Nov 28, 2010
This Is What I Want
This is what I want URLP to be...
Nov 18, 2010
Fear Working
Well, I didn't know it wasn't working until I decided to test it.
Nov 16, 2010
Oct 19, 2010
Progress Update
I guess it is time for a small progress update...
Sep 19, 2010
Darkvision
Inspired by Nihilanth's post about vision modes, and also givin' me tiny share to the Annual Roguelike Release Party, I took a break from designin' quests and implemented darkvision to URLP.
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