It's time for a release again. It's long overdue and the next one will probably take just as long. So don't hold your breath. I do plan to get Rogue Effect to 1.0 during the next year, though. And I sure do hope I succeed 'cause I'd really like to work on something else for a change.
Dec 31, 2014
Sep 21, 2014
People seem to have forgotten this year's Annual Roguelike Release Party. It should be this weekend as it's been six months from the 7DRL Challenge (or so I've been told). Maybe someone should've put up a page for it on Roguebasin. Maybe that someone should've been me. I was going to but never did. And now it feels a bit too late...
Jul 27, 2014
I always feel like I've forgotten something I wanted to write on a release post. This time is no exception. But no matter; it probably wasn't anything too important. What is important, is that the new version of Rogue Effect is here. And finally a version one can call a game.
Apr 6, 2014
This year's 7DRL Challenge went much like last year's for me, i.e. it resulted in failure (as is probably obvious at this point). I should've written this post weeks ago when the 7DRL was more relevant, but as it doesn't really make an interesting story, I guess I just didn't feel like it.
Mar 10, 2014
To continue with my recent "theme", I'm attempting to make a roguelike version of an EA published game(s) in this year's Seven Day Roguelike Challenge as well. AliceRL (or Alice the Roguelike) will be based on American McGee's Alice and Alice: Madness Returns. Probably more on the former.
Mar 8, 2014
Four months since the initial release and the first level is still the only one Rogue Effect has. I can't say I'm happy with the progress. I have, however, enjoyed the time I have spent creating Mass Effect 3 style menus with libtcod. Quite satisfying.