Thanks to all those 14 people who voted DfC on Ascii Dreams Roguelike of the Year poll thingy, btw. Rogue Effect also got three votes, which is nice. I know I kind of promised a new version "in the next few days" from the first release but I just tweaked and polished, and then tweaked some more the menu stuff I added. I didn't want to do a release without any gameplay additions and so it just didn't happen.
I can't promise a release quite this week either but it's getting close. I still want to add a manual or at least list of stuff you can do. I also sort of want to get to v1.0 before the next 7DRL Challenge; Rogue Effect was s'posed to be a 2013 thing. We'll see if that happens. Probably not.
And finally the download link and changelog, which like always, can be found in the zip as well.
v1.3.2 - 2013-12-31: Changes and tweaks: * Adjusted the blue menu theme to be slightly more readable * 'r' can now be used to activate orbs in addition to 'o' * Enemies no longer spawn in fov on the non-lair levels after the first * The black dragon orb's invisibility effect is now removed when attacking * Added some new level messages * Valuables no longer spawn in lava Fixes: * The number of dragons perished wasn't always being saved correctly * Malum's Chaos Bolt's message wasn't refering to him by name * "(more)" text should no longer be able to go offscreen