New dungeon level themes have been added as well. They aren't maybe as drakefiery but I'm sure no one minds a bit of variation. And named adventurers can be encountered between the "boss" levels. They are tougher and should be fought with caution. Especially the rogue and the warrior; they can be very deadly.
But no worries. Dragon orbs can be found from dead adventurers, and should provide some emergency aid in a tough situation.
Download: Drakefire Chasm v1.3 (Windows)
Changelog for v1.3: New features: * Two new playable dragon types: Black and White * Named adventurers * Dragon orbs * New dungeon level themes UI improvements: * 'Enter' can now be pressed to skip all (more) prompts at once Fixes: * Stealth now properly increases attack damage * Lava no longer damages twice when entered (red dragons are still immune) * You can no longer start a dungeon level in lava * Some effects were able to continue onto the next dungeon level * Blast Wave was doing 50% more damage than intended * Corrected some errors in memory file creation