After the failed 7DRL attempt, I returned to URLP with great enthusiasm. As I pointed it out in this post, I would need to do something about the game's data files in the future, as plain text files are way too easily edited. I chose hard-coding.
Mar 16, 2011
Mar 10, 2011
I ran into issues with realtime loop and decided to use turn by turn in game. Except that even that doesn't work as smooth as it should. It's playable, but when compared to URLP, LoaD seems like a crawl and I have no friggin idea why.