tag:blogger.com,1999:blog-438480063258987628.post6069920790814693929..comments2023-04-07T13:41:55.419+03:00Comments on Do While Compiling: Rings of Valor v0.8.2 ReleasedTanthiehttp://www.blogger.com/profile/04184520990217365927noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-438480063258987628.post-66583338935512353632012-11-07T06:08:25.110+02:002012-11-07T06:08:25.110+02:00I won my first tournament, i love this game. :)I won my first tournament, i love this game. :)eartyhttps://www.blogger.com/profile/05088156827672510916noreply@blogger.comtag:blogger.com,1999:blog-438480063258987628.post-47496810354923933352011-11-16T20:35:26.905+02:002011-11-16T20:35:26.905+02:00The AI players move around to seem more lively, an...The AI players move around to seem more lively, and also to make it harder for you to hit as melee. That's why I'm not sold on the idea of having auto-follow; I want melee to have at least some difficulty. I could make them jump about less, though.<br /><br />I agree that it's not possible to contribute to the fight that much when you're not being targeted. All the defender classes do have a passive that makes attacking your allies less attractive or even somewhat dangerous. However, the AI doesn't react to that at all. I think by making them to target the defender after being afflicted by such a passive, each defender would have a taunt and a way to control the opponents.<br /><br />And there's definitely some imbalances between the classes -- the warlock indeed has a pretty awesome set of abilities. I will make some changes on that matter, probably more by improving the other class rather than nerfing the really good ones.<br /><br />That control-switching is a great idea, and it even would be pretty simple to implement technically. However, the achievement system, that is mostly now in the game, judges the performance of a single character in most cases and by letting the AI control your character, it wouldn't be you accomplishing the feats.<br /><br />But I'd like to have that feature, and I shall see if I could make it happen without violating the achievements.Tanthiehttps://www.blogger.com/profile/04184520990217365927noreply@blogger.comtag:blogger.com,1999:blog-438480063258987628.post-88954195161470841082011-11-15T20:03:29.457+02:002011-11-15T20:03:29.457+02:00Like Frumple said, an auto-follow would help immen...Like Frumple said, an auto-follow would help immensely. If the enemy team is three melee they sometimes cluster together and ROTATE so that my active target is separated from me by his two teammates. As soon as I switch active targets they just rotate again, haha.<br /><br />That's why the Fighter class is great as a defender; Charge lets you peel an enemy off your caster as if you were a guided missile, giving you very nice crowd control.<br /><br />Playing a caster is usually suffering (especially Wizards in Ladder mode). The warlock gets by since Death Coil is an incredible skill: simply run circles around a pillar and throw Death Coil whenever you can and you should be good to go. Yay, damage, healing and fear! <br />And if you're not afraid of standing still, Shadow Bolt absolutely ruins anyone.<br /><br />But the wizard lacks such utility; casting fireball is asking to get your face stomped in, and any stuns coming your way are incredibly frustrating. Frost Shield would be a great tool, but Wardens usually have no trouble keeping up. And getting hit increases your casting time for Fireball...<br /><br />It's not so bad in Quick Match and Tournament, since you'll soon have Frost Shield + Fireball, and once you have Frost Nova everything's fine.<br /><br />If there was a melee class with a taunt skill (ie, capable of forcefully pulling enemy aggro) that would be a godsend.<br /><br />Though I guess we'll find out once achievements and unlocking are in the game :)<br /><br />PS. Another idea; the ability to change what character you have active control over.<br />Let's say you're playing a Wizard and this Barbarian just won't get off you. If you could just switch over control to your Fighter and Charge the Barbarian etc etc...Holsetyhttps://www.blogger.com/profile/06631119179902223365noreply@blogger.comtag:blogger.com,1999:blog-438480063258987628.post-39486483395191877882011-11-14T22:36:50.525+02:002011-11-14T22:36:50.525+02:00Perhaps an command that has you auto-follow your t...Perhaps an command that has you auto-follow your targeted enemy? Definitely the biggest issue for most classes is just staying in range of an enemy that's (seemingly) randomly moving around, causing a great deal of your attacks to miss (or rather, never happen, because you weren't in range).<br /><br />Something that just had your character chase an enemy would help counter that, without completely negating the impact of speed differences -- you could still be outran if the enemy feels like it. <br /><br />As it is, it can be rather difficult to really contribute to the battle unless the enemy's actively targeting you, something they tend to avoid until your allies are dead.<br /><br />In any case, I've enjoyed the game a fair amount when I've played, so far. Definitely looking forward to actually unlocking stuff, heh.Frumplehttps://www.blogger.com/profile/00150451685583202852noreply@blogger.comtag:blogger.com,1999:blog-438480063258987628.post-76983467102028092822011-11-10T02:12:00.239+02:002011-11-10T02:12:00.239+02:00Hey and thanks, Holsety.
I hadn't thought of ...Hey and thanks, Holsety.<br /><br />I hadn't thought of having a turn-based mode in addition to realtime before your suggestion. I guess I was completely focused on making a realtime game. If I were to start this project now, though, I would most definitely include a turn-based mode.<br /><br />But currently it seems very unlikely I will ever add one; it would require rewriting too much of the code. I will instead focus on just completing the game.<br /><br />Who knows what I might implement after v1.0 but I already have a new project in mind, which I'd like to start as soon as possible. A proper turn-based roguelike this time.Tanthiehttps://www.blogger.com/profile/04184520990217365927noreply@blogger.comtag:blogger.com,1999:blog-438480063258987628.post-43451661320609883852011-11-08T17:30:48.267+02:002011-11-08T17:30:48.267+02:00Hello!
First off, congratulations on releasing 0....Hello!<br /><br />First off, congratulations on releasing 0.8.2<br /><br />>The problem with slowing the game down, though, is that it becomes dreadfully boring. Realtime does not work for such a slow-paced thing very well.<br /><br />I was actually about to ask if there was any chance of implementing a turn-based mode...<br /><br />For me, the greatest problem is sticking to my opponent. Most of the time they nimbly dash away, leaving me confused whether I've actually been attacking them at all! (My damage dealt is usually among the lowest on my team, though perhaps I should just use my skills more often.)<br /><br />Ah, but the game is very entertaining. I very much appreciate all the message/float options you've provided in the settings.<br /><br />I'll be looking forward to any updates.Holsetyhttps://www.blogger.com/profile/06631119179902223365noreply@blogger.comtag:blogger.com,1999:blog-438480063258987628.post-12304217781378756252011-10-26T01:04:44.937+03:002011-10-26T01:04:44.937+03:00Mmh. I have heard that before... I shall make the ...Mmh. I have heard that before... I shall make the slow mode considerably slower for the next version.<br /><br />The problem with slowing the game down, though, is that it becomes dreadfully boring. Realtime does not work for such a slow-paced thing very well.<br /><br />Not sure if it suits this kind of gameplay anyway, but I would say RoV is playable (at least for me it is). It might just take some time to learn what to look and what to ignore on the screen.Tanthiehttps://www.blogger.com/profile/04184520990217365927noreply@blogger.comtag:blogger.com,1999:blog-438480063258987628.post-58817846504576125812011-10-25T10:32:29.188+03:002011-10-25T10:32:29.188+03:00Game is way to fast (even with slow mode).Game is way to fast (even with slow mode).dnrisohttps://www.blogger.com/profile/01211522147694052433noreply@blogger.com