So, if you want to try your luck on the first level (again), here it is. Enemies no longer spawn infinitely, by the way. They now have a level budget that will eventually run out. And this is how it will also be once I get the rest of the enemy types and levels in.
A new title screen background, too. I realized that since the game is set on Sanctum, maybe it shouldn't have Earth in the title screen. So now there's some random, very blue planet. (Couldn't find a cool picture of Sanctum.)
Anyway, time to focus on the 7DRL. I'll probably start on Sunday.
Download: Rogue Effect v0.2
(If the game crashes on launch, try running it in Windows 7 compatility mode.)
v0.2 - 2014-03-08 New features: * Doors, weapon benches, and ammo boxes * Lots of shiny menu stuff, including an options menu and a manual * Moving the cursor now works as examine for map features/items when no enemy is targeted Enemy changes: * Some AI tweaks * Assault troopers and centurions now use grenades * Enemies can now vault over cover Misc changes: * Modding a weapon now requires standing next to a weapon bench * Crates can now be pulled (in addition to being pushable) * Crates can now be pushed into drops (the crate will disappear) * Adjusted loot drops in preparation for the full length game * The game now informs of an item on the floor after moving by vaulting or dodging * Thermal clips and grenades are now picked up automatically if there is room * Alliance Training evolution 6a now grants weapon reload speed instead of reducing weapon weight * Removed exp gains from the kill feed (will be shown as floating combat text in future) Fixes: * Weapon mods are now placed under the correct weapon type when picked up * Common rarity weapon mods weren't dropping from enemies * Items can now drop in the same cell with an entity * Fixed a cooldown display error in the character screen * Fixed a math error in calculating entity movement speed * Fixed various other minor bugs * Game turn logic wasn't working as intended * Exp gain wasn't stopping at character level 20 * Character level 7 was only rewarding 3 points instead of 4 * Killstreak medals should now be rewarded correctly