Mar 9, 2011

7DRL Day 3: The @ Is Moving

...after fighting with a mysterious bug for hours.

Today I did some polishing on the menus (animated the blue selection background of buttons), implemented dungeon generation algorithm (for the starting dungeon) and FoV, and got the @ moving.

It does so only with keyboard for the time being, though. I need to implement pathfinding before mouse support and I'm planning to do that tomorrow (if I have the time to work on LoaD).

On the to-do list are also: message system, interface/hud for the game and adding monsters (other than the player, hehe).


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